Skeeks
Player
January 27th, 2012 at 6:50am
we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.
Never seen you guys talk about releasing a game like that.. its always been when its ready its ready.
So why the big change?
Some of the stuff thats been done in Beta 10 is cool, trimming the fat per se.
Other changes it feels like you're trying to meet the Q1 window because of outside pressure, which is something Blizzard has been notorious for never caving into.
And honestly, did companion scrolls really have that much of an impact on the release date? Seems pretty simple.
Bashiok
Blizzard Rep
January 27th, 2012 at 9:35am
Contrary to popular belief we absolutely want to release games. When we say "we won't release a game until we think it's ready" that means we're going to make sure the systems are solid, and it's as bug free and stable as we can realistically expect of ourselves.
Ideas about design, our experience, player tastes and technology never stop moving forward, so when we refer to our game development process it doesn't mean we'll actually keep developing a game forever to have anything and everything we can ever imagine in it. We're going to at some point have to say "this is it" and get it into your hands.